<?xml version="1.0" encoding="utf-8" ?>
<game>
<!-- This game configuration file was generated by the Impala Game Engine version 2.0.1a -->
<!-- Startup Data -->
	<startup name="The Lost Idol" startingLocationId="L1" endingLocationId="L7" author="Adam J. Deutschmann" version="1.0.4" notes="">
		<welcomeMessage>
After years of searching, you have finally located the Temple of the Setting Sun, which has been said to house the most prized possestion of an ancient race of people: An ornate golden idol, decorated with valuable gems.  While you are on a commission from the Metropolitan Museum of Art to obtain this priceless artifact, there are others who wish to melt it down and sell the metal and gems.  So hurry! The clock is ticking...
		</welcomeMessage>
	</startup>

	<!-- Locations - All the locations in the game and their details. -->
	<locations>
		<location id="L1" name="Jungle">
			<description>
This is the tropical jungle, steeming with life and vegitation.
			</description>
			<itemsHere>
				<itemId>I1</itemId>
				<itemId>I2</itemId>
				<itemId>I3</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Stone Doorway" leadsToLocationId="L2">
					<itemsNeeded>
						<itemId>I3</itemId>
					</itemsNeeded>
					<failureMessage>
It looks like you need a lever of some kind to pry open the stone blocking the door.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L2" name="Stone Chamber">
			<description>
This is a large, plain stone chamber with pillars, doorways, and alcoves.
			</description>
			<itemsHere>
			</itemsHere>
			<gateways>
				<gateway name="Stone Doorway" leadsToLocationId="L1">
					<itemsNeeded>
						<itemId>I3</itemId>
					</itemsNeeded>
					<failureMessage>
It looks like you need a lever of some kind to pry open the stone blocking the door.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
				<gateway name="Stone Doorway" leadsToLocationId="L3">
					<itemsNeeded>
						<itemId>I2</itemId>
					</itemsNeeded>
					<failureMessage>
There is some rubble blocking the doorway.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
				<gateway name="Obsidian Doorway" leadsToLocationId="L4">
					<itemsNeeded>
						<itemId>I5</itemId>
					</itemsNeeded>
					<failureMessage>
The door will not budge.  There is a rectangular hole on the right side of the door.
					</failureMessage>
					<successMessage>
You have passed through the obsidian doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L3" name="Bath House">
			<description>
This is a tiled room with several holes in the floor that were once pools.  The remains of what looks like a coat rack near the doorway with some items hanging off of it.
			</description>
			<itemsHere>
				<itemId>I4</itemId>
				<itemId>I5</itemId>
				<itemId>I6</itemId>
				<itemId>I13</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Stone Doorway" leadsToLocationId="L2">
					<itemsNeeded>
						<itemId>I2</itemId>
					</itemsNeeded>
					<failureMessage>
There is some rubble blocking the doorway.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L4" name="Treasury">
			<description>
Piles of gold and jewels and all sorts of fantastic treasures are strewn about the room.
			</description>
			<itemsHere>
				<itemId>I13</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Obsidian Doorway" leadsToLocationId="L2">
					<itemsNeeded>
						<itemId>I5</itemId>
					</itemsNeeded>
					<failureMessage>
The door will not budge.  There is a rectangular hole on the right side of the door.
					</failureMessage>
					<successMessage>
You have passed through the obsidian doorway.
					</successMessage>
				</gateway>
				<gateway name="Trap Door" leadsToLocationId="L5">
					<itemsNeeded>
						<itemId>I3</itemId>
					</itemsNeeded>
					<failureMessage>
It looks like you need a lever of some kind to pry open the stone tablet covering the opening in the floor.
					</failureMessage>
					<successMessage>
You dropped down through the trap door.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L5" name="Secret Chamber">
			<description>
This is a secret chamber.  There is a corpse on a platform in the center of the room.
			</description>
			<itemsHere>
				<itemId>I7</itemId>
				<itemId>I8</itemId>
				<itemId>I9</itemId>
				<itemId>I11</itemId>
				<itemId>I10</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Trap Door" leadsToLocationId="L4">
					<itemsNeeded>
						<itemId>I3</itemId>
					</itemsNeeded>
					<failureMessage>
It looks like you need a lever of some kind to pry open the stone tablet covering the opening in the floor.
					</failureMessage>
					<successMessage>
You climbed up through the trap door.
					</successMessage>
				</gateway>
				<gateway name="Stone Doorway" leadsToLocationId="L6">
					<itemsNeeded>
						<itemId>I11</itemId>
					</itemsNeeded>
					<failureMessage>
There is a counterbalanced lever that prevents the door from opening.  Something reasonably heavy on the lever may open the stone door.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L6" name="Secret Treasury">
			<description>
This is a secret, hidden treasury room.  There is a golden idol on a pedestal.
			</description>
			<itemsHere>
				<itemId>I12</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Stone Doorway" leadsToLocationId="L5">
					<itemsNeeded>
						<itemId>I11</itemId>
					</itemsNeeded>
					<failureMessage>
There is a counter-balanced lever that prevents the door from opening.  Placing something reasonably heavy on the lever may open the stone door.
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
				<gateway name="Stone Doorway" leadsToLocationId="L7">
					<itemsNeeded>
						<itemId>I12</itemId>
					</itemsNeeded>
					<failureMessage>
Aren't you forgetting what you came here for?
					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
		<location id="L7" name="Jungle">
			<description>
You have made it out of the Temple of the Setting Sun with the golden idol!
			</description>
			<itemsHere>
				<itemId>I14</itemId>
			</itemsHere>
			<gateways>
				<gateway name="Stone Doorway" leadsToLocationId="L6">
					<itemsNeeded>
					</itemsNeeded>
					<failureMessage>

					</failureMessage>
					<successMessage>
You have passed through the stone doorway.
					</successMessage>
				</gateway>
			</gateways>
		</location>
	</locations>

	<!-- Items - All the items in the game, and where they are initially placed. -->
	<items>
		<item id="I1" name="Monkey" takable="False">
			<description>
This is a wild monkey carefully observing your movements in the open jungle.
			</description>
		</item>
		<item id="I2" name="Pickaxe" takable="True">
			<description>
This is your trusty pickaxe.
			</description>
		</item>
		<item id="I3" name="Crowbar" takable="True">
			<description>
This is your trusty crowbar.
			</description>
		</item>
		<item id="I4" name="Coat Rack" takable="False">
			<description>
This is a coat rack.
			</description>
		</item>
		<item id="I5" name="Stone Key" takable="True">
			<description>
This is a stone key of some sort.
			</description>
		</item>
		<item id="I6" name="Shrunken Skull" takable="True">
			<description>
This is a shrunken skull on a necklace.
			</description>
		</item>
		<item id="I7" name="Corpse" takable="False">
			<description>
This looks like the mummified skeletal remains of a long dead king.
			</description>
		</item>
		<item id="I8" name="Canopic Jar" takable="False">
			<description>
This jar that held the king's lungs.
			</description>
		</item>
		<item id="I9" name="Canopic Jar" takable="False">
			<description>
This jar that held the king's intestines.
			</description>
		</item>
		<item id="I10" name="Canopic Jar" takable="False">
			<description>
This jar that held the king's stomach.
			</description>
		</item>
		<item id="I11" name="Canopic Jar" takable="True">
			<description>
This jar is solid and reasonbly heavy.
			</description>
		</item>
		<item id="I12" name="Golden Idol" takable="True">
			<description>
This jar is the golden idol you were searching for.  Wow, it sure sparkles!
			</description>
		</item>
		<item id="I13" name="Rubble" takable="False">
			<description>
This is just some stone rubble on the floor.
			</description>
		</item>
		<item id="I14" name="Jeep" takable="False">
			<description>
This is your jeep.
			</description>
		</item>
	</items>
</game>
